Saturday, November 24, 2012

Nintendo Wii U review


Nintendo Wii U review

 zombiu_ubisoft_wiiu_nyt.jpg

The Wii U is Nintendo's capitulation to the screen, the tyrant of the digital age. As the follow-up to the original Wii - the nearly 100-million-selling, get-off-your-couch console that upended the video game industry six years ago - the Wii U does not deliver the sensation that its predecessor unleashed, the sense that something new had been wrought upon this earth. It was not always routine for grandparents and grandchildren to gather in front of the television to wield plastic sticks and pretend to bowl.

Instead, the Wii U feels like an accommodation to the new mode of living that Apple's iPhone and iPad have introduced. That lifestyle was evoked by a New Yorker cover this summer that featured family members posing for a beach vacation snapshot while engrossed in their personal devices.

The Wii U, which is to be released on Sunday, works with the motion-control remotes you probably already own from the original Wii, and it plays most of the original games. What's new - beyond high-definition graphics and some Internet-enabled features that won't be turned on until Sunday - is the Wii U GamePad, a roughly 10-by-5-inch touch-screen controller. With a six-inch display surrounded by thumbsticks, buttons and triggers, the GamePad is the offspring of an iPad Mini and a traditional video game controller.

In its marketing buildup to the Wii U introduction, Nintendo emphasized the benefits of two-screen gaming, particularly competitions in which the player with the GamePad sees something different from what the other players watch on the television. In so doing, Nintendo played down a simpler concept, one more easily understood by casual players and Apple fans: the touch screen.

By merging touch-screen gaming with a video game system that is designed to live next to your TV set rather than be carried around in your pocket or purse, Nintendo is not merely acceding to the cultural tide. It is also trying - valiantly, perhaps quixotically - to stem it. After creating a world in which we are no longer bowling alone (because we are all Wii-bowling together), Nintendo is seeking to invent a new way for us to commune with our screens. The company's hope is that the Wii U will bring families together in their living rooms for touch-screen gaming rather than leave them isolated with their tablets and smartphones.

Touch has always been a part of gaming, of course, because the physical interaction between player and device is central to the medium. But in recent years the growing complexity of the standard controller has become an obstacle for new players who did not grow up adapting to each iteration: the shift from one button to two buttons to four, or from one joystick to a directional pad to two thumbsticks and a directional pad - not to mention triggers and bumpers and start and select buttons. Easy, right?

Simplicity was a large part of the broad appeal of the first Wii, and though playing with the Wii U is not quite as uncomplicated as standing up and waving your arms around, the touch screen is straightforward compared with the controllers used with an Xbox 360 or a PlayStation 3. Selecting songs in Sing Party, a karaoke game published by Nintendo, is done by swiping through tiles on the GamePad's touch screen and then tapping the song you want. The same goes for Ubisoft's Just Dance 4, with the added wrinkle that a player can use the touch screen to choose dance moves, midsong, for the other players to perform.

In Balloon Trip Breeze, one of the mini-games bundled on the Nintendo Land anthology that comes with the $350 Wii U deluxe edition, the player uses a stylus to make quick swipes - familiar to anyone who has played Angry Birds or Fruit Ninja - to make a character pop balloons on the television. In Takamaru's Ninja Castle, another Nintendo Land game, similar swipes hurl martial arts stars at cartoonish cutouts. In Pikmin Adventure, from the same disc, enemies are defeated by tapping on them as they appear on the GamePad screen. In Yoshi's Fruit Cart players scrawl a path on the touch screen and then watch a character follow it on television.

zombiu_ubisoft_wiiu_nyt_1.jpgThe touch screen also allows the GamePad to morph swiftly into a TV remote control; you can adjust the volume on your set or quickly check the score of a football game without reaching for a separate device. And if you like what you see on cable, or if you want to allow someone else to watch TV in the same room, you can switch from playing a game of New Super Mario Bros. U on television to watching it unfold on your GamePad.

As that last trick indicates, the GamePad is more than just a touch screen, and Nintendo Land provides a sketch of other possibilities. The camera inside the GamePad is used in the game Octopus Dance to project the player's genuine, human face onto the television, a merger of the virtual with the corporeal that goes by the name "augmented reality."

Lightly blowing into the GamePad's microphone in Donkey Kong's Crash Course turns a windmill that moves a cart skyward. The GamePad can be used as a viewfinder in Metroid Blast and the Legend of Zelda: Battle Quest to target enemies for destruction. And in some other Nintendo Land games, characters can be moved by turning or tilting or lifting the GamePad into the air, another technique borrowed from mobile and tablet gaming.

Equally promising, if not more so, are the possibilities the GamePad presents for intensive, single-player gaming. In Ubisoft's ZombiU, the GamePad transforms, if not eliminates, some of the metaphors gamers are accustomed to: The map is no longer a tiny icon in the lower-right corner of your television, nor a menu that must be reached by punching a sequence of buttons. It is something you hold in your hands and look down at, something that draws your attention away from the world (of zombies) around you.

Your inventory - the items you carry - also becomes less abstract as you peer into your GamePad to see what's in your backpack and then physically move, say, a pistol into your hand by sliding it with your finger into an open slot. Similarly, digging through lockers, file cabinets and suitcases in the game world becomes closer to a genuine interaction.

Then again, when the first Wii console felt new, as with Microsoft's Kinect more recently, many decreed that motion controls would be swiftly and widely integrated into long, narrative games. Surely the intuitive interface of Wii Sports would be merged with storytelling ambition. By and large, that didn't happen. So, spoiler alert: I have no idea what the Wii U augurs, or whether it will permanently alter how we play, alone or together.

Smartphone use increases security risks

           Modern smartphones are becoming technologically more advance and so does the latest security threats and risks.Though all mobile os, including android ,are trying to be accurate and block all the loopholes ; but there are always some drawbacks, as complication arises.So programmers have to balance between them. Functionality and security are inverse to each other.It means that if a system is supposed to be functionally better, then it's security is not that much perfect.Programmers have to balance between them, they have consider both functionality and security. So, there always exists some security loopholes.

         1. Cyber criminals are using phony applications and messages to hijack mobile.
         2.Open Wi-fi increases the security risks.
         3.Android and windows devices are reported that often targeted by spyware, including one system called FinFisher, capable of taking a mobile device, or Loozfon, "an information-stealing piece of malware."
         4.Some fraudsters are using Twitter ads offering special discounts for popular gifts, linking to malicious software.
         5.Be careful what you do on public Wi-Fi networks especially when you're shopping. Do not expose passwords, account numbers or credit card information unless you are certain that you are on a secure connection.
       So, you have to use secure wi-fi and download apps for trusted website.

Friday, November 23, 2012

Steve Jobs' house burgled, thief pleads no contest


Steve Jobs' house burgled:

A California man accused of breaking into Steve Jobs' house and stealing computers and the Apple co-founder's wallet has pleaded no contest to burglarising homes across the San Francisco Bay area.
Kariem McFarlin accepted a plea deal and was convicted on Wednesday in Santa Clara County Superior Court on eight felony counts of residential burglary and one felony count of selling stolen property.
McFarlin was initially charged in August with one count each of residential burglary and selling stolen property after Jobs' Palo Alto home was broken into in July. He apparently didn't realise he was in Jobs' house until he saw a letter addressed to the Silicon Valley icon, who died in October 2011.
During the 15-hour overnight heist, McFarlin took the late Jobs' wallet and driver's license as well as iPhones, iPads, iPods, Mac computers, champagne and $60,000 worth of Tiffany jewelry, police said.
Investigators from a task force eventually linked the 35-year-old to seven other burglaries in Alameda, Marin and San Francisco dating back to March 2011, the San Jose Mercury News reported.
Prosecutors in those other counties agreed to resolve all of the burglary cases in Santa Clara County, said deputy district attorney Thomas Flattery, who filed an amended criminal complaint on Wednesday.
"I think it's a good outcome," Flattery said about McFarlin's no contest plea. "I think the case demonstrates a couple of things. Really, it's a good example of judicial economy and cooperation between the various counties to resolve everything at once.
"And it's also an example of the work a multi-jurisdictional task force can do to bring them all together."
McFarlin could face up to seven years and eight months in prison when he's scheduled for sentencing January 17.
He could have received a maximum of 16 years and four months behind bars, but Judge Thang Nguyen Barrett offered to cap the sentence at seven years and eight months in exchange for McFarlin's no contest plea, Flattery said.
Police previously said the Alameda resident confessed to breaking into Jobs' home.

Google indoor maps

Right around a year ago, Googleintroduced
 the first wave of indoor maps. Being able to locate yourself while trapped within concrete walls -- in places like concert halls, shopping malls, etc. -- has been a challenge for a long while, but leave it to a company like Google to figure out a workaround. Now, the company is bringing indoor maps to desktop web browsers. Previously, Google
's indoor mapping efforts were constrained to mobile. For now, Google's stepping gently into the new world. Only the main level of the available maps are available on the desktop, while multi-level buildings can be handled currently on the Android app. As of now, around 10,000 buildings are listed, and Google's working hard to expand things. Who said a ceiling had to come between you and your bearings? 

Kidspad

LG outs in Korea the Kidspad, a new Tablet design for kids and small Children. While LG did not release any technical details on this new Tablet, the company announced this morning in Korea that their engineers worked on the perfect digital companions for kids willing to bloom their curiosity and their mind with a set of educative tools and games and a dedicated App store that is totally Kid friendly with “parents” approved paid apps (yep you will have to pay to get some of these apps). Also LG insisted on several key points here including the usage of non-toxic materials, automatic brightness adjustment and strong reinforced body capable to withstand the worst!
The Kidspad will be sold in Korea this coming Wednesday.

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